android - Optimize rendering of multiple Model instances using Textures from a TextureAtlas -
i have model g3dj file loaded on android device:
assets = new assetmanager(); assets.load("my_3d_obj.g3dj", model.class);
i want create approx. 80-100 instances of model
each unique texture
textureatlas
optimal performance. optimal way understand combine objects 1 mesh
in example:
https://xoppa.github.io/blog/a-simple-card-game/
my question how best combine multiple models
1 mesh
using textureatlas
.
can how create sprite
textureatlas
, apply on model
extract vertices , indices model , add them using meshbuilder
each instance of model
.
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