graph - lineSegment shaderMaterial - bufferGeometry (Threejs) -
i'm trying write graph visualization three.js have buffergeometry save vertexes , i'm drawing own shadermaterial make thousands of three.points want know how shader of three.linesegments work change self. want draw edges same buffergeometry , use 2 index heads of edge. had searching have not found anything? possible?
i had found answer. should using setindex in buffer geometry , using same attribute of position in 2 buffergeometry
Comments
Post a Comment