unity3d - APPLICATION_FAULT_1007_UnityPlayer.dll!?InitializeD3DWindow -


i keep getting failure hit in windows dev portal. didn't before had added in xbox live prefabs (although specifying d3d window). can't seem happen when testing on console or on windows , haven't seen feedback of users crashing game or on side.

has else started see xbox 1 s users? report specifies os build 10.0.15063, , xbox 1 s. unfortunately new tracking down issues not sure next steps should be. outside of specifying d3d on unity build settings (and not xhtml) haven't done d3d settings.

for reference, using d3d because xhtml having mouse cursor , window size issues on console. using d3d build option fixed both of issues.

thanks! nick

edit: still getting multiple hits on 1 thing have no idea how diagnose telling me:

stack trace: frame image function offset 0 unityplayer std::vector_core::basic_string_char,core::stringstoragedefault_char_ _,std::allocator_core::basic_string_char,core::stringstoragedefault_char_ _ _ _::vector_core::basic_string_char,core::stringstoragedefault_char_ _,std::allocator_core::basic_string_char, 0x2b
1 unityplayer ?initialized3dwindow 0x1ab
2 unityplayer ?__abi_unityplayer___iappcallbackspublicnonvirtuals____abi_initialized3dwindow 0x26
3 block_dropper 0xfa4acf
4 block_dropper 0xf206c5
5 unknown 0x0 6 unknown 0x0 7 unknown noop 0x0 8 block_dropper 0xfa4acf
9 unknown 0x0 10 unknown 0x0 11 unknown 0x0 12 unknown 0x0 13 sharedlibrary $8_system::runtime::interopservices::mcgmarshal.comrelease 0x24
14 sharedlibrary $8_system::runtime::interopservices::mcgmarshal.comsaferelease 0xe 15 unknown 0x0


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